Tayelolu Adetutu, MSc Information Systems
Mobile User Interface
In creating a mobile device, certain details need to be considered by the engineers and developers alike. The kind of users using this mobile devices and task they run are key factors that affect the usage of mobile device, in other words the interface design amongst others must be appealing to its users and meet their needs. Testing of interface design is important and shows level of interface usability, in general, an interface is completely useless if it doesn’t meet the needs of its users. Interface designs are made to be used and not just to exist in themselves.
Omobolanle Adeyeye, MSc Software Engineering
Glucocheck: Glucose monitoring mobile application
Regular monitoring of glucose level is an established technique for preventing and managing diabetes. Lack of proper and consistent monitoring has been associated with negative diabetic health outcome and wellness management. This can be kept under control with close monitoring of glucose consumptions as advised by health workers.
Glucocheck is a glucose monitoring mobile application that integrates mobile computing and healthcare monitoring. It aims to use the features of mobile device to create a more user-friendly, and readily available glucose monitoring mobile application that will enhance regular monitoring, calculate glucose consumption and provide a proper log file that can be referenced by health care worker. It will also encourage active and effective participation of patients in the control of their disease as well as being a tool to improve and facilitate delivery of patient’s health care, although it is not a replacement for the standard blood sugar monitoring system.
Adam Afghan, BSc Computing
My Favourite Memories app for dementia patients
The My Favourite Memories application uses the theory of reminiscence to enhance the well being of Dementia patients. The application is developed for the iOS platform and is available only on iPad. The application utilizes music and pictures to help Dementia patients reminisce about their past, which will expectantly increase their well-being. The application also contains a note-taking feature. Using this application with family or in a care home environment will be most beneficial, because it encourages interaction between family members and care stuff, which makes it an overall more pleasant experience.
Claire Ancient, PhD student
Exploring the Use of a Mobile Application to Facilitate Reminiscence Therapy in Dementia Patients
This research aims to look at whether a mobile application can be used to facilitate reminiscence therapy (RT). The number of people with dementia in the UK is set to reach 1 million before 2021. It is estimated that 80 to 90% of people with this condition will experience neuropsychiatric symptoms. RT utilises tangible prompts to promote conversations about shared past experiences, activities and events. An exploratory study investigated the feasibility of using the power of mobile devices to facilitate RT, concluding that whilst the effectiveness of the application has not been established, there is potential.
Tom Ardern, BSc Web Technologies
A HTML5 Tablet Application to allow visually impaired users to interact with mathematical graphs
Visually impaired and blind users can find it difficult to interpret, interact with, and understand mathematical graphs and charts. A tablet-optimised HTML5 web application has been developed which uses a low-level Audio API to convert (‘sonify’) data into sound. The user can interact with the graph using multi-touch gestures and device movements. The largest academic study ever into Sonification and Auditory graphs has been carried out through an online, crowd-sourced research game. The outcome of the research will enable us to understand how various variables (time, frequency and graph shape) can affect user’s perception of a graph, and their accuracy when trying to recreate it.
Robert Berry, BSc Computer Science
Using Kinect for early learning – letters and words
The challenges of education in early stage education are clear. As teachers must attempt to understand how best to tackle teaching crucial subjects, to a class of young children with a greater appetite to play than to learn. This project demonstrates the opportunity of aiding the cognitive nature of the learning process by using interactive technology. The project uses an approach that exploits Microsoft Kinect’s gesture technology to create an application of educational games. These games look to harness the ideologies of game design and the physical interaction of Kinect with education, to create an engaging experience for a child learning literacy, through word identification and formation games.
Marc Best, BSc Computer Science
Android Bus Tracking Application
The project is made up of two Android applications; the first application allows bus users to view and track live information from multiple routes and buses. This also offers extra functionality such as arrival predictions and setting alarms for bus stops. The second application is intended to be run on the bus driver’s mobile devices; this will update the current position of each bus. From this application the drivers can relay information such as delays and breakdowns which can then be seen by the users. The design of these applications allow for any number of routes and buses to be easily added by companies.
Rachel Bilski, BSc Computer Science
Simulating the Electrical Activity in Cardiac Tissue Cells
Experimenting with mathematical models of cardiac tissue is vital to understanding heart problems. However, programmatically simulating these models or reproducing results from research papers is problematic. The results can be inaccurate due to the lack of a clear, unified model description method and using inappropriate languages and constructs. CellML, an XML-based description language has improved this but simulating these CellML models programmatically is still difficult, especially with the loss of information such as units of measure. This project has attempted to give more accurate results, by programming with the language F#, which includes units of measure, instead of the more commonly-used FORTRAN or Java.
Harry Bloom, BSc Computing
BloomPay: Mobile Payments through QR Codes
Throughout a person’s life, they will make countless Person to Person payments, in a wide variety of situations. Traditionally, this would happen via cash or cheque; however this project aims to utilise the person’s mobile device to route the payment. The prototype application will employ the use of QR codes as a means of transferring payment information across the two devices. Additionally, there will be functionality to view past transactions and manage stored payment methods.
Jamie Brunton, BSc Software Engineering
Voo – Android Location Tracking Application
Voo is a location tracking application coupled with a web management interface designed to allow for a much higher flexibility in the way that their device records and displays information remotely. Voo was primarily designed with battery optimisation in mind; most applications that provide similar functionality resulted in users lacking control over the rate and type of data sent which in most cases costs more CPU time resulting in higher battery usage.
Chris Bugden, BSc Computing
Training package website
The system that is implemented is a web based file distribution system for Tim Gully of Tollgate Consulting, aimed at an adult audience with no to little computer literacy. The main focus of the project is to create an easy to use and navigate system for both the client to upload and the users to download. The site is run from a simplistic server with limited storage space and therefore needs to be as built around these restrictions while achieving full functionality. The prototype was built using mainly HTML, CSS, PHP & MySQL.
Daniel Camina-Insua, BSc Computer Science
With growing reliance on mobile devices and the apps inside them, apps have become a daily and important need for user. In the UK, according to Nielsen (2013), the biggest percentage of apps used is that of social networking apps like Facebook, twitter. At the moment there are many apps that already have some combination of social networking, but where they fail is not catering for other potential users. This is where the idea for myFeed came about, a application that would handle personal data i.e. social media, news and whatever the user requires. What this application aims to do is help cut the need to multiple apps being need to be used on a daily base and combined them into one. Having multiple apps running can become a problem for some users, being unable to close, power consumption and mobile data consumption to name a few. The application will provide all the basics users need to use each of the sections; for example with twitter, you would expect to see the users’ feed and ability to update the feed.
Dean Chimezie, MSc Software Engineering
BeeTV: An Innovative Mobile Application for Better Education and Entertainment for kids
Play is an enjoyable and spontaneous activity for young children which also contributes significantly to children’s psychological development” (Noor Azli, Nor Azan, & Shamsul Bahri, 2008). Similar studies indicate that play is a key and central ingredient in learning allowing children to learn much about their world suggesting that both free and guided play are of great essence for the development of academic skills. Some actually equate play to learning i.e. “Play = Learning” (Hirsh-Pasek K & Golinkoff RM, 2008). Adding technology to the equation, this project aims to create an innovative and interactive mobile application for Better Education and Entertainment – a hybrid of learning and playing – for kids.
Jaimie Crabtree, BSc Business Information Systems
A global level playing field?: A critical examination of the extent to which globalisation will narrow the economic gap, looking at the advantages and disadvantages it brings for both business and customers worldwide
Over the past 60 years with the increasing globalisation, world trade has grew three times faster than the world output growth, showing as a whole it has had a good effect on trade, but has this benefited everyone evenly and not just the rich. Is the economic gap actually narrowing because of globalisation or widening. The primary research undertaken in the study involves a tri-nation (France, Lithuania and Britain) comparative study, a survey of 251 respondents from the respected nations. France was used because of their previous strong stance against globalisation, Lithuania was used as a lot of big MNC’s operate there in Europe such as IKEA.
Luke Crickmore, BSc Computing
Sales Pipeline automation
Daniel Daws, Timothy Aldridge, Daniel Kaczmarek, BSc Computing, BSc Business Information Systems, BSc Software Engineering
The Relationship Between Facebook Usage and Wellbeing Amongst Students
This study investigates the relationship between Facebook usage and its impact upon a student’s wellbeing. Quantitative and qualitative research was gathered by undertaking a questionnaire completed by 54 students, and a focus group of 6 participants. Questions involved their usage of Facebook, whether not being invited to events bothers them, and asking whether Facebook cheers them up on a bad day. We discovered that the majority of our participants use Facebook daily, but still prefer face-to-face communication. Additionally we found that convenience was a positive aspect to Facebook. The results of this research support the argument that Facebook does impact upon a sense of wellbeing, showing that a minority of the users have narcissistic tendencies, a form of social desirability and desire to have social attractiveness. These attributes, combined with self-presentation and supported by Facebook friends, are shown to boost self esteem and enhance happiness.
Richard Dennis, BSc Computer Science
Remote Printing, the ability to print from any platform or device to a university printer at a specific time
Even with the new improvements to the University’s print network, basic features are still lacking; the ability to print from any device or platform, print any location to a university printer at a specific time. This project aims to give the students more flexibility and options on how they print and from what device. Concentrating on the importance of creating an application that will work on every platform this was achieved by using JavaServer Faces (JSF). This project aims to solve this issue that students have complained about, and help modernise the print network by adding the feature of being able to print out from all devices.
Scott Drinkwater, BSc Computer Science
Home Automation Android Application
An application developed for android devices which can control compatible X10 lighting devices. X10 lighting devices can be turned on and off and also can be dimmed remotely using the application. Users can add and remove lighting modules and manage whole rooms. The aim of the project is to be able to control house lighting using the application. The application will then eventually be developed to control heating systems and appliances throughout the home.
Jade Dye, BSc Digital Forensics
Mobile Security: Differences in Perception and Behaviour
This study aims to discover the differences between how secure the general public believes their data to be and their practises when securing themselves and their data. The goal is to understand more about what bad habits people have and how best to combat them through accessible education and raising awareness of threats.
Kieran Edwards, BSc Computer Science
Identifying Uncertain Galaxy Morphologies using Unsupervised Learning
With the onset of massive cosmological data collection through mediums such as the Sloan Digital Sky Survey (SDSS), galaxy classification has been accomplished for the most part with the help of citizen science communities like Galaxy Zoo. However, an analysis of one of the Galaxy Zoo morphological classification data sets has shown that a significant majority of all classified galaxies are, in fact, labelled as “Uncertain”. This has motivated the conduct of experiments with data obtained from the SDSS database using each galaxy’s right ascension and declination values, together with the Galaxy Zoo morphology class label, and the K-Means clustering algorithm. This project identifies the best attributes for clustering using a heuristic approach and, accordingly, applies an unsupervised learning technique in order to improve the classification of galaxies labelled as “Uncertain” and increase the overall accuracies of such data clustering processes. Through this heuristic approach, it is observed that the accuracy of classes-to-clusters evaluation, by selecting the best combination of attributes via information gain, is further improved by approximately 10-15%. An accuracy of 82.627% was also achieved after conducting various experiments on the galaxies labelled as “Uncertain” and replacing them back into the original data set. It is concluded that a vast majority of these galaxies are, in fact, of spiral morphology with a small subset potentially consisting of stars, elliptical galaxies or galaxies of other morphological variants.
William Ettle, BSc Software Engineering
A Radio Transmission Protocol with QR Technology
This report explores and documents the design and development of a digital radio transmission schema and modem which utilizes and exploits the properties of QR Codes. Targeted at the amateur radio community and its selection of amateur radio operators interested in digital communications, this project discovers the problems behind existing schemas and technologies. Subsequently this has promoted the development of a more reliable, faster solution to transmit messages ad raw digital content. The documentation provides a detailed specification using the QR Code technology as the digital transport medium and the processes within the software implementation uses to satisfy the implementation.
Tom Farley, BSc Business Information Systems
Bring Your Own Device: The Effect on Lectures
Students bringing in their own devices (BYOD) to use in lectures has become very popular. This is due to the range on technology now available with laptops, tablets, and smart phones being the most common. But do they aid learning? There is an argument over the use of devices. Many people think it helps students to learn by giving them greater options to aid their learning, whilst others think they are a distraction and detrimental to education. Some colleges and universities in North America have banned the use of devices in their lectures. Through the combination of primary and also secondary research methods, initial findings suggest that there is no strong evidence that devices are a distraction to learning. However there seems to be a slight correlation between students never using devices getting better grades than the students who always use them. Also many lecturers interviewed have described times where they have been distracted from giving a lecture by students using their device for non-lecture related use. Evidence like this seems to suggest lecture environments may be better without devices unless the use of them is specially requested when the lecturer wants them as a learning aid. Whilst the use of devices by students in lectures may be well intentioned to help with their studies, many cannot help but be distracted by them in today’s world of social networking, online shopping, and its overall connectivity of being able to do anything from anywhere at any time.
Carl Fazekas, BSc Computing
C# application to generate and execute batch files for silent software installation
A small, standalone application developed in C# using the .NET Framework 3.5 ensuring out-of-the-box compatibility with Microsoft Windows XP or later. When used with an external configuration file, the application provides an interface for a user to select and choose software to be silently installed on a client computer. The external XML configuration files provide the information required to silently install the software using command prompt – such as file paths, switches and installer types. The application itself reads this information, generates and then executes a batch file. A GUI is also provided to create and edit these configuration files using the application itself.
Luke Gannon, BSc Computer Science
Trill is the project name for a proof of concept, a mobile application framework for social networking using geo-location services. The concept was inspired by the lack of mobile applications available on the market that do not cater to the cultures, businesses (Pop-up shop generation) and music scenes that I and my peers are interested in. It works by creating a framework that could allow hosts to display such data, informing users of ‘events’ surrounding their current location and allowing them to easily share these experiences with their friends via existing social networks.
Darren Hale, BSc Computer Science
Kinect app: virtual wardrobe
It has become easier to buy products online in recent years. Yet it is arguable that purchasing clothes is not as convenient as other items; a person cannot be sure that an item will fit correctly, and lack of ability to physically try on the garment. The purpose of this project was to minimise these two problems by creating a virtual wardrobe style application, with an attempt to reliably estimate a user’s dimensions. Microsoft’s Kinect sensor has been used with XNA Game Studios to develop an application of this nature.
Jak Hammond, BSc Digital Forensics
Malware on Smartphones and Mobile Devices
As smartphones become more and more intrinsic to our lives, holding a wealth of personal information and in some cases corporate information as well, it comes as no surprise that malware is starting to target these devices. Google’s Android Operating System has rapidly acquired a vast market share and this study looked at just what threats are facing the Android OS as well what Google and third parties are doing to try and secure the OS and the device and hence safeguard the data contained within.
Victor Kalada Hart, BSc Business Information Systems
Usability and Accessibility of Mobile Commerce Applications
This final year study project focuses on the area of usability and accessibility of mobile commerce applications. This project conducted a primary research, using ISO Metric methodology. Four different mobile commerce sites: Amazon, Debenhams, Next and eBay were looked at, evaluating their usability and accessibility. This project has made use of a standard questionnaire which is called ISO Metric which has different categories of usability and accessibility questions. They are Suitability for learning, Self-descriptiveness, Controllability, Conformity with user expectations, Error tolerance and Learnability.
Robert Haworth, BSc Digital Forensics
Digital Image Forgery Detection
Digital image manipulation detection is surprisingly a relatively new area of study. Dating back to the early 2000’s, there has been little development of high quality digital image analysis tools. This project focuses on a different analysis technique which is not fully adopted by image forensic experts. Most image editing software determines a pixel’s colouring by using a Red, Green, and Blue colouring pallette. The project takes advantage of this as well as a computer’s natural non-maybe filtering, while completely removing human input to the analysis process. The analysis is used to determine automatically how similar an edited image is to a library of non-edited images. There is a critical need for good digital image analysis tools, as image manipulation has promoted eating disorders and has been implicated in national security threats and racism.
Peter Imrie, BSc Computer Science
Virtual Tutor Project
The objective of this project is to examine the feasibility of using chat bots as teachers at a university level of education. The chat bots we will be looking at are publicly available programs that have the ability to learn and recognize patterns through either direct communication or by manipulation of their pre-set libraries of phrases and patters. Each chat bot we use will be taught a subject and then tested to see what it can teach back to a user. We will then critically reflect upon the results of this and analyse the feasibility of a virtual tutor.
Casey Kerton, MSc Information Systems
A critical thinking tool for web learning
There is an acute need to develop critical thinking in the population, particularly among students, due to new informational realities in the world. These new realities are the increasing quantity of information and its continuing specialisation, the use of propaganda, and the evolving use of the world wide web and internet. An interactive critical thinking web tool in which to test and develop critical thinking amongst students was designed, implemented and tested. Current critical thinking tools were selected for their appropriateness and implemented in web technologies which had the required functionality, and in which would be compatible with the information technology of targeted demographics. User testing was small but effective, and many points for improvement in later iterations found. The creation of custom made critical thinking tools designed with e-learning in mind is discussed as a possible avenue for future research.
Saffi Khan, BSc Software Engineering
Student Mobile Tourist Guide App
I am developing an Android Mobile app for students, particularly first year undergraduates who would find it difficult to get their way around the university campuses. The main objective of this app is to guide them through the university, giving them information about the relevant buildings and lecturers details. It will also give live directions based on the user GPS location to a particular building within the university campus. Other features include sharing photos and videos amongst the users of this app which will be stored on an online server.
Frej Knutar, BSc Computer Science
The artefact created for this project focus on intuitive, user-friendly implementation, automatic generation of test suites as well as an imperative oriented library design that uses the weaker typed programming language functionality to help improve creating and executing unit tests.
Edward Kyei, BSc Business Information Systems
A critical evaluation of UK consumer and producer perceptions of e-banking security issues
In recent years, the banking industry have gone through many changes. It has come to embrace the importance and power of information technology, by utilising it to create many delivery channels allowing their customers using the internet to manage their bank accounts. This research study project mainly focuses on examining the use of Internet banking from three different groups of people; University students, Bank staff and University lecturers. This study project will also analyse the different perspectives that these three groups of people have and whether the many security issues associated with it affects their perceptions and the frequency of use of their electronic banking method.
Luke Langfield, BSc Business Information Systems
Viability and profitability of mobile apps for business
The last 5 years has seen the explosion of applications for smartphones, Farhad (2009) explains this to be “App-mania”, essentially consumers, companies and just about everyone is partaking in the application era. Budd (2011) states that we are now seeing an “application gold rush”, and everyone fighting over an already saturated market. My project looks at the “Viability and Profitability of Smartphone Applications”, it will attempt to assess whether it’s profitable to invest in smartphone applications. Are they vital to success or are they just the latest ‘cocktail party’ people feel they need to be at.
Otas Leonickas, BSc Computing
UoP Induction App
“UoP Mobile” is an Android based mobile application mainly aimed at new students at the University of Portsmouth but can also be used by current students. It will help them settle more easily into university life, which can be difficult sometimes. The students will benefit by having all the important information in one place and accessible on the go. The application consist of goals students should achieve to help them settle in it and contain information such as university facilities, support services, staff information, accommodation, campus navigation, University bus timetable and Library catalogue.
Daniel Lewis, BSc Computing
University of Portsmouth Induction app hi-fidelity prototype
The induction process for new students can be particularly hard as changing from a college to a university is a big step. Not only does the work load change massively but you have to create a new social network of friends. Therefore having a process or set of resources to aid new students in this process can make their life easier and more enjoyable. Currently all induction information for new students is sent to them in the post and in various locations on University websites. This isn’t always a convenient or accessible way for students to find out useful information when starting at the University, especially while on the move to lectures or whilst out socialising.
Andrew Lockett, BSc Computer Science
A novel offer sharing service, utilising the Semantic Web to enhance crowd-sourced data retrieval
Offer sharing services have become extremely popular in recent years – however, an obvious divide between their data retrieval methods has become apparent. Proprietary, private methods require businesses to contact services directly, whilst crowd-sourced services rely solely on manual user input. This project combines the potential of the Semantic Web with crowd-sourced data retrieval methods to create a novel offer sharing service. A publicly accessible RESTful API allowing for GET requests and HMAC authorised POST/PUT requests enables service usage across numerous platforms. A custom RDFa spider has been built to automate offer discovery, whilst a flagship Android application has been developed to demonstrate typical real-world consumer usage.
Omar Mujtaba, BSc Computing
Android personal finance manager using smartphones and tablets
This Android app allows users to keep a track of their incomes and expenses in an easy way with a lot of options. One of the main objectives here is to make an app that is optimised for both tablets and older versions of Android which don’t support the functionality that we can use in tablets which are based on newer versions. This app will also be tested in the University Usability Lab using the special gaze tracker equipment to optimise it even further based on Human Interaction and Design concepts. The final version of this app will let users add incomes and expenses, view multiple statistical graphs and charts, take pictures of any product and tag it with comments as an income or expense, backup data onto an online server, make several profiles for different people. This app aims to combine the best features in all the current most successful Finance Manager apps already out there and put them in a single app with a lot more features.
Omar Mujtaba and John Clark, BSc Computing
Virtual walkthrough of University Specialist Labs using Second Life
This project was aimed to provide a Virtual Environment walkthrough of the new Specialist Labs to monitor how subjects interact with such a system. The model has been built in Second Life and was tested in the Usability Lab with the gaze tracker using multiple subjects to monitor how different individuals with different backgrounds interact with the system. The subjects were recorded while using the system along with the screen recording tracking their eyes as they move around. This turned out to be a fun and very informative demo as a lot of interesting interactions were observed while studying the recordings. We will also try to get one or more of the subjects who were involved in the demo to talk about their experience in a better way.
Nkem Nzemeke, MSc Software Engineering
Cross Platform Mobile Shop Web App
The main purpose of this presentation is to create a guideline for designing user-friendly cross-platform applications which take advantage of multiple browsers and device capabilities. It also emphasizes on the design and implementation of a cross-platform mobile application, which are particularly IOS and Android. It analyses the use of low-fidelity, High-fidelity prototypes and wireframes, this would act as a working model built to develop and test design ideas and in brief,provides a clear view on how to develop a cross platform web app by using Phone Gap tool.
David Ogunbote, BSc Business Information Systems
A case study of PayPal: ‘as a facilitator of customers attitude to security risks and fraud’
PayPal is one of the world’s leading money transfer and e-payment method organisations in the world. It has been used since the late 1990’s but the company has also had its fair share of issues to deal with over the years. The issues that PayPal has had to deal with come in terms of competition with other e-payment organisations sealing major e-commerce sites and also security issues. The research that will be carried out is to figure out customer’s views to PayPal’s security issues, How PayPal may evolve in the future and also get views from e-commerce experts on their views on PayPal’s security, the competition (3D secure) and the future of PayPal.
Carys Oliver, Shrini Tennakoon, MSc Information Systems
Issues of Mobile Interface Design
When designing for a mobile interface, multiple factors must be taken into account. These are known as Mobile Context Factors, (MCF’s) and include variables such as the environment, the task in hand, the device and the application. Most importantly, the designer must consider who is the potential user and that not all applications will appeal to all users.
Alex-Louise O’Neill, BSc Business Information Systems
How Handheld Devices affect education: A case study of Highbury College
This study looks at what effects and impact that Handheld Devices has had within the further education sector specifically at HIghbury College in Portsmouth; the main areas that were being looked into were how it has had an effect on the way in which students study, the ways that different lectures have introduced them into the classroom and what variations there are across the different subject areas.This has been achieved by asking a 2 small questionnaires and some group chats to gather evidence.
Nosa Osagie, BSc Computing
Online PC Configurator
This is a design of an online based PC configurator created to help PC users and non-users have the privilege of creating their dream PC without much stress. Similar configurators were identified in the research, giving improvement to the project design. This design is applied by the process of collecting series of PC components that form the computer system. Components gathered are input into a database and linked to a configurator on my web application; users are then taken through series of questions in the configurator after which suggestions of components based on users’ answers are given. The configurator only helps suggest these components leaving the users to make decisions on where to buy them.
Andrico Pelaou, BSc Computing
A Web Based Pool League Content Management System Incorporating Client Centred Design
The objective of the project was to design and development a pool league website, with a content management system, that will benefit the Lyme Regis pool league. The project is a website based artefact that is based on responsive design to allow use on multiple devices. The artefact that has been developed is to help revitalise the pool league and improve feedback times, to keep a competitive and more enthusiastic feel to the league. The project was designed to capture league match results and other important information, and then update the live webpage. The idea was to have a usable system for all users; this would mean creating a front-end of simplicity to disguise the complex back-end The focus of the work encompassed client centred and usability design, whilst providing a flexible and future proofed system. This system will not only make the processes of submitting and posting match details quicker and more efficient for current teams. But it will hopefully also encourage more teams to join the pool league through the promotion of the league through the use of the artefact.
Mark Puddifoot, BSc Business Information Systems
Is email dead? A Critical Review into the potential for Enterprise Social Networks to supersede email as the primary medium for Internal Organisational Communication
In recent times email in business has come under significant criticism with some suggesting that it is no longer the appropriate tool for internal communication, and with some businesses even considering eradicating email completely. Social networks are now ingrained into society and have changed the way we interact with others providing the basis for many businesses investigating their potential for use internally. This study intends to explore the concept of Enterprise Social Networks and their potential to supersede email as the primary means for internal organisational communication.
Tom Savage, BSc Computer Science
Purely functional ray tracer
3D graphics has become increasingly important in a number of different industries and new features and continuously being added to renderers, but their software structure has largely remained unchanged over the last couple of decades. The most common type of 3D renderer is the ray tracer. Due to their performance requirements, many commercial and open source ray tracers are written in heavily optimised C or C++ which makes them difficult to maintain and removes the abstraction of what the ray tracer does – choosing instead to focus on how it does it. Purely functional programming languages have become more and more useful in production software over the last few years. The Haskell language is a very powerful functional language with a well-defined standard and vibrant community of commercial users, hobbyists and researchers. By making use of various abstractions, Haskell programs tend to be more expressive, readable and maintainable. This project explores the potential applications of functional programming concepts to the problem of ray tracing by designing and implementing a purely functional ray tracer in Haskell – making use of many abstractions rarely used outside of functional programming.
Ross Saxby, BSc Business Information Systems
Why do some social networks grow and others flounder?
Due to the inception of the Internet and the ever growing want by individuals for an online presence the 21st century has seen a phenomenal rise in the progress and expansion of Social Networking Sites. The enormous success of a small minority such as Facebook, Twitter and LinkedIn has been well documented. This in-depth research report aims to critically shed light on what has happened to the silent collection of Social Networking Sites who have failed in attracting critical mass and the reasons why.
James Smith, BSc Computing
UoP Induction iPhone App
This project designs and implements a welcome to the University of Portsmouth application for the Apple iPhone, iPod and iPad series’; this welcomes students to the University with information about the services available to them, as well as GPS technology enabled to find the users current location and give them directions to a selected building. As well as this there is a page on Portsmouth that gives information on travel, shopping, pubs, bars and clubs, and attractions to visit in Portsmouth. The final two links include a page on housing that links the user with estate agents with an automatic call function, and a calendar listing University, Student Union, and local club night events.
Alexandru Socianu , Georgiana Postolache, Erasmus students
We are developing mobile applications for the IOS that can facilitate well being and self soothe. This is part of a research project that is designing mobile apps for well being for different user groups. Our apps focus on storing a range of media that serves as favourite memories than can promote positive mood.
Muhammad Yusuf, PhD Student
Trends in e-Government research
The aim of this research is to investigate trends of E-Government research based on Proceedings of European Conference on E-Government (ECEG) from 2007 to 2012 and International Conference on E-Government (ICEG) from 2007 to 2010.This study describes the trends of E-Government research from keywords and locations. So, we can find hot topics of E-Government research and find that E-Government already spread just in some parts of the world. We have found that Top Ten keywords in ECEG 2007-2012. We also found that Top Ten keywords in ICEG 2007-2010, top ten locations of E-Government research in ECEG 2007-2012 and top ten locations of E-Government research ICEG 2007-2010. Future works will investigate methodologies that used on E-Government Research and Themes that constructed from the keywords: E-Government, research, ECEG, ECEG, keyword, location.